Sean Olson



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Monday, February 16, 2009

Texturing goodness

I followed this tutorial in order to really dig into texturing work. I learned a lot that I will be able to apply to my own images.

Brief notes for future reference

Color Map:
UV Template - Screen
AO Pass - Multiply
Scratches - Screen+Alpha (Hard scratches)
2nd Scratch Layer - Screen+Alpha (Soft scratches)
3rd Scratch Layer - Screen/Lighten + Alpha (Soft Scratch Pattern)

Bump Map from Color Map:
Scratch Layers - Invert Color + Multiply
AO - Off
Grime - Lowered or off
Decals - Off
Textured Fills - Filled with solid

Specular Map from Color Map:
Darken Less Reflective Areas

Saturday, February 7, 2009


Discombobulate from Sean Olson on Vimeo.

This is a simple cube with the "discombobulate" script used on it. It's got approximate ambiant occlusion and ray tracing applied to it. But the thing that makes this video extra special, is how it was rendered. It was rendered using distributed computing. Not just a renderfarm, but a world wide networked render farm. I'm one of the first people involved in the project, so we will see how much it grows, but hopefully this will be the way to render in the future. It gives the possiblity of rendering a full length movie in a fraction of the time it would take to render on one machine.

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Knee Deep in 3d

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