Sean Olson



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Saturday, February 7, 2009


Discombobulate from Sean Olson on Vimeo.

This is a simple cube with the "discombobulate" script used on it. It's got approximate ambiant occlusion and ray tracing applied to it. But the thing that makes this video extra special, is how it was rendered. It was rendered using distributed computing. Not just a renderfarm, but a world wide networked render farm. I'm one of the first people involved in the project, so we will see how much it grows, but hopefully this will be the way to render in the future. It gives the possiblity of rendering a full length movie in a fraction of the time it would take to render on one machine.

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