
I followed this tutorial in order to really dig into texturing work. I learned a lot that I will be able to apply to my own images.
Brief notes for future reference
Color Map:
UV Template - Screen
AO Pass - Multiply
Scratches - Screen+Alpha (Hard scratches)
2nd Scratch Layer - Screen+Alpha (Soft scratches)
3rd Scratch Layer - Screen/Lighten + Alpha (Soft Scratch Pattern)
Bump Map from Color Map:
Grayscale
Scratch Layers - Invert Color + Multiply
AO - Off
Grime - Lowered or off
Decals - Off
Textured Fills - Filled with solid
Specular Map from Color Map:
Grayscale
Darken Less Reflective Areas
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